The esports industry is growing exponentially in our local community, nationally, and globally. Combining technical ability, creativity, and business savvy, the Esports Production program prepares you for an exciting career in this booming industry. Learn how to host esports tournaments, generate and leverage content, stream and Shoutcast matches, and keep players safe. This program will be offered at the Benton Harbor Campus, South Haven Campus, and online.
Upon completion of the 61-credit Esports Production program, you may apply for an Associate in Science Esports Production.
General Education Requirement | Credits |
---|---|
English 101, English Composition | 3 |
English 102, English Composition, English 103, Technical Writing, or Communication 215, Professional Communications | 3 |
Communication 101, Introduction to Public Speaking | 3 |
Social Sciences | 6 |
Math 123, Quantitative Reasoning, or higher (excluding 200, 210, 265) | 4 |
Humanities/Fine Arts | 6 |
Natural Sciences | 8 |
Major Requirement | Credits |
---|---|
Esports 100, Introduction to Esports | 3 |
Esports 110, Game Studies | 3 |
Esports 200, Esports Seminar | 4 |
Computer Information Systems 156, Computer Security | 3 |
Math 216, Introduction to Statistics | 3 |
Business 205, Business Law | 3 |
Business 209, Principles of Marketing | 3 |
Business 211, Principles of Management | 3 |
Program Elective (select 3 credit hours) | Credits |
---|---|
Business 152, Digital Marketing | 3 |
Computer Information Systems 100, Foundations of IT | 3 |
Computer Information Systems 108, Office Information Systems | 3 |
Computer Information Systems 118, Web Development | 3 |
Computer Information Systems 167, Python Programming | 3 |
Computer Information Systems 200, IT Support | 3 |
Graphic Design 101, Digital Studio 1 | 3 |
If you are planning to transfer to a four-year college or university, you should become familiar with your chosen school’s requirements. See your Academic Advisor for help in developing your Student Education Plan (SEP).
The global esports market was worth $1.2 million in 2021, and is expected to reach $5.7 million by 2030, growing 22 percent, according to Straits Research.
Graduates of the Esports program can:
- Work for an esports association, league, or school esports program
- Work for video game and content developers
- Pursue a career in esports broadcasting, coaching, or event planning
- Work in esports data and analytics companies
Kyle has more than 10 years experience teaching a combination of IT and Communication courses.
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